Blizzard has released a list of changes coming to Diablo 4 ahead of launch, following feedback received during the last two beta weekends.
Diablo 4’s developers have made it clear that the two betas were primarily intended to gather player feedback on what could be changed to improve the overall experience. And it looks like players had a lot to say as Blizzard’s changelog is quite extensive and includes major updates to each of the classes, lots of dungeons, encounters, UI and more.
“After the Early Access Open Beta weekend concluded, the development team has read all of your feedback and verified gameplay data,” the update reads. Blizzard website (will open in a new tab). “Using this information, we have made numerous fixes and updates to various systems in Diablo 4, all of which will be present in the June 6 release of the game.”
Blizzard says that a lot of the dungeon feedback said it took too much backtracking, so the following dungeons have been tweaked to lessen that burden:
- Caldera Gate
- Defiled Catacombs
- abandoned house
- forbidden city
- frost death
- Immortal radiation
- Cor Dragan Barracks
- Caves of Rimescar
Dungeons have also been adjusted to make events more common – the chance of one of them has been increased from 10% to 60% – and there are a number of gameplay updates intended to “streamline and diversify the challenge experience”.
Classes are also balanced before launch. “Many” legendary abilities have been made more effective, it’s confirmed that all classes “have access to a sufficient number of skills that remove control-impairing effects”, and effects such as “Stun” and “Freeze” will take twice as long to make elite monsters unstoppable.
Barbarians are decidedly less barbaric, with a 10% passive damage reduction and another reduction to some damage reduction effects. Whirlwind now deals more damage and requires more Rage, and the Double Slash skill upgrade fully restores Rage cost when used against stunned or knocked down enemies.
Druids have had their companions’ skill damage “greatly increased” and “all ultimate skills” have had their cooldowns reduced. In addition, “usability improvements have been made to Maul and Pulverize”, while “using a non-shape-shifting skill now transforms the druid back into its human form.”
The Necromancer class has been heavily nerfed as summoned minions now die more easily and Corpse Explosion damage has been reduced. However, “many” Book of the Dead bonuses have been buffed, and for the sake of your eyeballs, the brightness of Skeleton Warriors and Mages has been reduced.
Rogues rejoice as the post-beta update brings good news for you sly rogues. Subterfuge skill upgrade bonuses, as well as some passive skills, have been increased. The only nerf to Rogue is infusing skills, all of which now have longer cooldowns.
Updates to the Wizard class are a bit ambiguous. Charged Arrow deals more damage and requires less mana, but Chain Lightning’s damage has been reduced, as has its effectiveness against bosses. Incinerate’s Spell bonus cooldown has been reduced, and Firewalls have been tweaked to spawn under enemies more often. Meanwhile, Meteor’s enchantment bonus is more likely to bring good luck.
This pre-launch update is extensive and efficient, with an extensive list of additional changes to the user interface, encounters, and quality of life. However, most of these changes are bug fixes and have less to do with actual gameplay feedback. Some exceptions include changes to basements to increase the chance of earning a chest upon completion.
Interestingly, the Butcher boss has “been overrated in difficulty” and will be even harder to beat in world tiers 3 and 4. Similarly, bosses including T’chort, Malnok, and Venard have had changes to their attacks and combat mechanics, although it’s unclear if whether these changes will lead to easier or harder battles.
Blizzard also announced a new developer livestream that will “reveal details on Diablo IV’s endgame offerings and detail the post-open beta changes made to classes and dungeons.” This will take place on Thursday, April 20 at 11:00 AM PT / 2:00 PM EST at Twitter (will open in a new tab) another YouTube (will open in a new tab).
One thing we know won’t change until launch: Expensive reconfiguration costs in Diablo 4.