With Shadow of the Tomb Raider (SOTTR) already on a bit of a drag, it looks like Square Enix and Crystal Dynamics are about to get out of bed with Denuvo. As Bit-Tech previously reported, Denuvo Anti-Tamper technology has its priceand while this may be attractive during a game’s launch, the trade-off between game sales revenue and tamper-proof tech rent must now be at a turning point.
V The Dark Side of Games noticed the removal of Denuvo from SOTTR last week and over the weekend decided to test the performance difference between the Denuvo protected version and the recently released version with the tamper proof technology banished. Many users complain about processors like Denuvo eating into their cycles, though publishers usually deny any significant impact, so it’s good to A/B such releases to find the “truth”.
Please note that the updated non-Denuvo version of SOTTR has been “rolled back” on Steam, but is still available in the beta builds section of the store. DSOG has tested both versions of the game on the following PC system specifications:
- Processor Intel i9 9900K,
- GPU Nvidia GeForce RTX 3080,
- 16 GB DDR4 3600 MHz RAM,
- Windows 10 64-bit with GeForce 496.13 driver.
SOTTR tests were run at both 1080p/highest settings (no ray tracing or DLSS) or 1080p/lowest settings and a built-in benchmark for significance. DLSS was not used as it was noted in the patch notes that it was improved between versions of the game with and without Denuvo technology. No other game optimizations have been noted for the version without tamper protection.
DSOG noticed that the biggest framerate changes between versions of the game were when using lower settings. In this case, there was a frame rate difference of 17 frames per second on average. And with HT disabled, there was a difference of 30fps.
The above indicates that yes, Denuvo will gobble up your CPU cycles affecting game performance, and those who can less afford such a hit (like an older CPU with fewer cores, no HT) will suffer the worst. I have seen similar reports that the GeForce driver has overhead affecting low power PC systems. Nvidia driver overhead perhaps here too there may be a concomitant factor with HT turned off.